AI Insights · Timothy · April 2023
Top 5 Hybridcasual Games Performance in Italy, Q1 2023
In Q1 2023, the top 5 hybridcasual games in Italy showed varied performance trends across weekly downloads, revenue, and active users, according to Sensor Tower data.
During the first quarter of 2023, the top 5 hybridcasual games in Italy demonstrated diverse performance trends on a unified platform, encompassing both iOS and Android, as reported by Sensor Tower.
Stumble Guys from Scopely, Inc. saw a consistent decline in weekly downloads, starting from around 73K at the end of December 2022 and dropping to approximately 28K by the end of March 2023. The weekly revenue peaked at about $129K in the last week of December and generally decreased over the quarter, ending at about $75K. Active users also trended downward, from over 1.3M in late December to around 748K by the end of March.
Triple Match 3D, published by Boombox Games LTD, experienced relatively stable weekly downloads, ranging between 2K and 4K throughout the quarter. Revenue showed minor fluctuations, peaking at around $31K in early March and ending at approximately $22K in the last week of March. Active users remained steady, averaging around 16K to 18K weekly.
Survivor!.io from HABBY showed a decrease in weekly downloads from about 18K in late December to roughly 9.8K by the end of March. Revenue saw a notable drop from around $24K at the end of December to approximately $11K in the final week of March. The game's active user base also declined over the quarter, from over 153K to around 93.5K.
Sniper 3D: Gun Shooting Games by Wildlife Studios presented a more stable trend in weekly downloads, starting at about 14K in late December and ending at approximately 7.6K in March. Revenue remained relatively consistent, peaking at around $12K in early January and ending at about $7K in March. Active users fluctuated slightly, starting from around 63.5K and ending at about 52K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. exhibited a steady trend in weekly downloads, starting at around 8.9K in late December and falling to about 6.7K by the end of March. Revenue remained stable with minor fluctuations, peaking at approximately $38K in late December and ending at around $27K in March. Active users also showed stability, averaging around 64K to 74K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.